A Rambling Tale · 2-part entry
Your personal various investments, riches, and properties are on the scale of countries. You can vacation on other planes. You have a battalion of retainers that attend you. Should you want children, and they want children, none of them shall have to work all of their days.
That was what you expected, at least.
You soon find that the life of an adventurer did not properly prepare you for just how substantial your wealth is.
You invested your coins, finding that simply burying them in jars took too long, and soon your money was making you more money. One of your investments was a mercenary startup, Stabs-4-CA$H LLC. With your investment they were able to buy new weapons and had a very successful Q3.
Pillage returns were way up but many of the other board members were killed in the resulting trials for war crimes. You soon found that you had the controlling interest in a company that could easily pay for the fines levied against you. Hells, you were doing so well that after you paid the fines you conquered those petty kingdoms and took it back with interest.
Conquest, you found, was a great way to get into real estate and that's the true cash gorgon you were looking for. In a year's time you controlled most Carlan's southern coast and none could stand against your war machine. Most would surrender without a fight when they heard that Stabs-4-CA$H was marching on them.
Your problems had long since grown past those of common mortals. You found that you could empathize with dragons and the greediest dwarf kings, where does all that cash go?
Your power grew along with your mountains of coin. It called to you, begging you to feed it. You agreed.
As more and more of the world was trampled beneath your heel you found that more and more adventurers would rise up to oppose you. Most were weak and unsuccessful, couldn't even find one night a week for them to gather and fight your hordes. There were a rare few, however, forged in the fires of friendship and aligned schedules. Though you survived the first encounter it has taught you a horrible lesson.
You are still mortal.
But lucky you, you've got the resources to prevent that. Your calendar is full of meetings with mighty mages and powerful prophets in the hopes that someone can help you rise above your meatsack and protect you from the marauding adventurers that dare to step to you.
What will you do, your majesty? Will you sell your soul? Replace your frail body with enchanted parts? Retreat to some private plane with sandy beaches and no high CR monsters? What will you do?
THE END