House Special
WizardSchool of Hard Knocks
For everyone who thought high school was hard. “Street smarts” are just as good as actual smarts, right?
Violence is Magic
2nd-level feature
When you select this arcane tradition at 2nd level, you use your Strength modifier as your spellcasting modifier for your wizard spells instead of your Intelligence modifier.
In addition, you gain proficiency in the Intimidation skill.
Punch Study
2nd-level feature
At 2nd level, when you subscribe to this arcane tradition, you learn to specialize in punch magic. When you transcribe a spell that includes a melee attack as part of its casting, doing so costs half as much gold and takes half as much time.
Shoryuken
6th-level feature
At 6th level you can focus your punch magic with your increased arcane mastery. When you make an unarmed strike you can expend a 1st-level spell slot to deal an extra 2d6 fire damage, plus an extra 1d6 fire damage for each slot level above 1st.
In addition, you perform a sick nasty uppercut. Each creature that can see you must succeed on a Charisma saving throw against your spell save DC or be like, “Woah”.
Windmill Technique
10th-level feature
You have completed the perfect fighting move. When you reach 10th level, you can take an action to start swinging both arms in a circular motion. While spinning you can move up to your full movement and can move through opponents’ spaces. Each creature you move through in this way must make a Dexterity saving throw against your spell save DC.
On a successful save, the creature moves out of the way and takes no damage. On a failed save, it takes damage from your unarmed strike and knows it was its own fault for not moving.
My Fair Lady’d
14th-level feature
Once you reach 14th level you can choose to transform yourself into a member of high society. You must concentrate on this ritual for a full 10 minutes, during which your clothes will disappear and reappear in tasteful opulence.
While transformed in this way your spellcasting modifier becomes Charisma, and your proficiency in Intimidation applies instead to Performance. You also learn one language of your choice to speak with perfect diction, and you have advantage on Dexterity (Acrobatics) checks made to balance books on your head.
The effect ends when someone pretty asks your name. You can't use this feature again until you finish a long rest.